Flex 4 5 pour mobiles
Aujourd'hui le monde des développeurs connait une mutation en profondeur avec le développement d'applications destinées à des terminaux mobiles (smartphones, tablettes...). Les attentes en termes d'interfaces utilisateurs n'ont jamais été aussi fortes que ce soit pour une application de type réseau social ou pour une application bancaire. Cet ouvrage explique les points-clés et les spécificités de ce type de projet en suivant un exemple réel (une application sur une base de données dans l'univers du cinéma). Le contenu permet des applications pour des matériels fonctionnant avec les systèmes d'exploitation d'Apple (iOS) ou de Google (Android) ou encore de BlackBerry (Tablet OS). Il vous guide dans l'apprentissage du framework Flex d'Adobe qui propose de bâtir des applis multiplateformes grâce à un modèle unifié de programmation, d'environnement de développement et de base de code.
Flex 3 Cookbook
The best way to showcase a powerful new technology is to demonstrate its real-world results, and that's exactly what this new Cookbook does with Adobe Flex 3. Wide ranging and highly practical, Flex 3 Cookbook contains more than 300 proven recipes for developing interactive Rich Internet Applications and Web 2.0 sites. You'll find everything from Flex basics, to solutions for working with visual components and data access, to tips on application development, unit testing, and using Adobe AIR. You also get ideas from the development community. Through its Flex Cookbook website (www.adobe.com/devnet/), Adobe invited Flex developers to post their own solutions for working with this technology, and from hundreds of posts, the authors chose the best and most useful solutions to supplement Flex 3 Cookbook. Each recipe inside provides a solution to a common problem, explains how and why it works, and offers sample code that you can put to use immediately. Topics include: Containers and dialogues Working with Text Data driven components DataGrid and Advanced DataGrid ItemRenderers and Editors Images, bitmaps, videos, and sounds CSS, styling, and skinning States and effects Working with Collections, arrays, and DataProviders Using DataBinding Validation, formatting, and regular expressions Using Charts and data visualization Services and Data Access Using RSLs and Modules Working with Adobe AIR Whether you're a committed Flex developer or still evaluating the technology, you'll discover how to get quick results with Flex 3 using the recipes in this Cookbook. It's an ideal way to jumpstart your next web application.
Professional Adobe Flex 2
Wrox's Professional Flex 2 is one of the first guides to Adobe's (Macromedia's) new web application development platform. Flex experts Simon Barber, Rich Tretola and John Bennett share their experience with Flex 2, and teach readers how to leverage the platform to build rich internet applications. Professional Flex 2 relies heavy on practical examples, making this a hands-on guide that will get readers up and running with Flex 2 quickly. Topics include: Building applications with Flex Builder Flex programming model Using Actionscript 3.0 Developing applications in MXML Creating UIs with Flex controls and containers Data access and interconnectivity Creating custom flex components Charting Testing, debugging and deploying Flex applications and more
Adobe AIR in Action
Adobe Photoshop CS5 One on One
Presents an introduction to the basic concepts, tools, techniques, and features of Adobe Photoshop CS5, covering such topics as selecting and editing images, working with layers, adjusting color, sharpening, applying masks, using Camera Raw, and printing.
C in Depth
A guide to the key topics of C# covers lambda expressions, LINQ, generics, nullable types, iterators, and extension methods.
Mobile Development with C
It’s true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework—with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It’s an ideal marriage of platform-specific development and the "write once, run everywhere" philosophy. By building a series of simple applications, you’ll experience the advantages of using .NET in mobile development and learn how to write complete apps that access the unique features of today’s three most important mobile platforms. Learn the building blocks for building applications on iOS, Android, and Windows Phone Discover how the Mono tools interact with iOS and Android Use several techniques and patterns for maximizing non-UI code reuse Determine how much functionality can go into the shared business logic layer Connect to external resources with .NET’s rich networking stack Read and write data using each platform’s filesystem and local database Create apps to explore the platforms’ location and mapping capabilities
Design and Validation of Computer Protocols
This volume discusses the fundamental problems of designing logically consistent methods of communication between multiple computer processes. Standard protocol design problems, such as error control and flow control, are covered in detail, but also structured design methods and the construction of formal validation models. The book contains complete listings and explanations of new protocol validation and design tool called SPIN. Author is in charge of protocol design at Bell Labs. Professionals who bought Tanenbaum's COMPUTER NETWORKS, 2/E and Comer's TCP/IP will buy this. This is the first book to cover automated protocol design and validation tools extensively.
The Invisible Computer
This text argues that companies must start with an understanding of people in relation to the development of products: user needs first, technology last - the opposite of how things are done now.