Le Tr ne de Fer Tome 12 Un festin pour les corbeaux
Lady Brienne, dite la pucelle de Torth, poursuit la quête désespérée dont l’a chargée Jaime Lannister. Accompagnée du septon Meribal, de Podrick, son fidèle écuyer, et de Ser Hyle, elle arpente sans relâche le royaume à la recherche de Sansa Stark. Mais à défaut de la fille, c’est la mère, Catelyn, qu’elle trouvera... ou du moins ce qu’il en reste. Car Sansa, depuis le régicide auquel elle a été mêlée à son insu, se cache au Val d’Arryne, sous l’identité d’Alayne Stone, prétendue bâtarde de Lord Petyr Baelish, Littlefinger. Plus pour longtemps, cependant : ce dernier a concocté un plan qui, s’il fonctionne, devrait faire revenir la jeune fille sur le devant de la scène. Et pendant que tous les Loups s’agitent, Cersei Lannister tente de maintenir en un seul morceau l’empire qu’a laissé Lord Tywin, son père. N’a-t-elle pas joué une fois de trop avec le feu en réarmant la Foi et ses ecclésiastiques pour le moins radicaux ? Un festin pour les corbeaux, douzième tome du Trône de fer, clôt un chapitre important de la magistrale saga de George R.R. Martin.
Wild Cards VII Dead Man s Hand
Wild Cards now in development for TV! Dead Man's Hand combines the writing talents of George R. R. Martin & John Jos. Miller Chrysalis, the glass-skinned queen of the Joker underworld, has been found brutally murdered in her popular restaurant, the Crystal Palace. New two men are out to find her killer: Jay Ackroyd, the Ace private investigator who discovered her ruined body, and the vigilante archer known as the Yeoman, who has been framed for the crime. Their quest leads them on a nightmare odyssey of madness, violence, passion, and political intrigue that will forever alter the fates of Aces and Jokers everywhere. Experience this gripping tale of mystery and suspense, brought to you from the incredible imaginations of George R. R. Martin and John Jos. Miller in their first collaborative novel. Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. EXPLORE THE WILD CARDS UNIVERSE An alien virus has changed the course of history, and the surviving population of Manhattan struggles to understand the new world left in its wake. Natural humans share the rough city with those given extraordinary—and sometimes terrifying—traits. While most manage to coexist in an uneasy peace, not everyone is willing to adapt. Wild Cards I Wild Cards II: Aces High Wild Cards III: Jokers Wild Wild Cards IV: Aces Abroad Wild Cards V: Down and Dirty Wild Cards VI: Ace in the Hole Inside Straight Busted Flush Suicide Kings Fort Freak Lowball High Stakes At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
L uf de dragon 90 ans avant le Tr ne de Fer
Quatre-vingt-dix ans avant les péripéties du Trône de Fer, Aegon, de la lignée royale, surnommé l’Œuf, court les routes incognito comme écuyer d’un chevalier errant, Dunk. Au hasard des chemins, le duo se voit convié par le fringant Jehan le Ménétrier à participer à un tournoi richement doté qui sera le clou des noces de lord Beurpuits. Au champion ira le grand prix, un inestimable oeuf de dragon. Mais il apparaît bientôt que les noces et le tournoi sont un nid d’intrigues et d’ambitions, petites et grandes, et qu’une prophétie annonce de grands événements. De fait, après la rébellion, les partisans de Daemon Feunoyr, qui a chassé quelques années plus tôt la fine fleur des chevaliers en exil de l’autre côté de la mer, fomentent une nouvelle conspiration. Certains souhaitent déposer le souverain légitime pour installer leur propre prétendant. À leur corps défendant, Dunk et l’Œuf se retrouvent au coeur du complot.
The Hedge Knight
A squire named Dunk picks up the sword and shield of his dead master and enters a tournament to begin his career as a knight. But "Ser Duncan" has much to learn about this world of knights and nobles, and as he attempts to find a sponsor who will allow him to enter the tournament, he makes friends and enemies readily.
A Game of Thrones 4 Book Bundle
George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom. It is this very vitality that has led it to be adapted as the HBO miniseries “Game of Thrones.” This bundle includes the following novels: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS
The Mystery Knight A Graphic Novel
A full-color graphic novel edition of The Mystery Knight, one of the thrilling Dunk and Egg novellas from George R. R. Martin’s A Knight of the Seven Kingdoms and a prequel of sorts to A Game of Thrones “Every wedding needs a singer, and every tourney needs a mystery knight.” Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall—Dunk, to his friends—and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg’s bloodline must be concealed at all costs. After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast—and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon’s egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone’s on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into chaos.
A THRILLING REINVENTION OF THE VAMPIRE NOVEL BY THE MASTER OF MODERN FANTASY, GEORGE R. R. MARTIN Abner Marsh, a struggling riverboat captain, suspects that something’s amiss when he is approached by a wealthy aristocrat with a lucrative offer. The hauntingly pale, steely-eyed Joshua York doesn’t care that the icy winter of 1857 has wiped out all but one of Marsh’s dilapidated fleet; nor does he care that he won’t earn back his investment in a decade. York’s reasons for traversing the powerful Mississippi are to be none of Marsh’s concern—no matter how bizarre, arbitrary, or capricious York’s actions may prove. Not until the maiden voyage of Fevre Dream does Marsh realize that he has joined a mission both more sinister, and perhaps more noble, than his most fantastic nightmare—and humankind’s most impossible dream.
A Game of Thrones The Graphic Novel Volume Two
#1 NEW YORK TIMES BESTSELLER Novelist Daniel Abraham and illustrator Tommy Patterson are not merely turning George R. R. Martin’s epic fantasy A Game of Thrones into a graphic novel: They are meticulously translating one art form into another, and capturing the intricate nuances of Martin’s novels just as HBO is doing with the blockbuster series. The Abraham/Patterson collaboration is more than just a faithful adaptation. It is a labor of love—and a thrilling masterwork in its own right. Now, in the second volume, the sweeping action moves from the icy north, where the bastard Jon Snow seeks to carve out a place for himself among bitter outcasts and hardened criminals sworn to service upon the Wall . . . to the decadent south and the capital city of King’s Landing, where Jon’s father, Lord Eddard Stark, serves as the Hand of King Robert Baratheon amid a nest of courtly vipers . . . to the barbarian lands across the Narrow Sea, where the young princess Daenerys Targaryen has found the unexpected in her forced marriage to the Dothraki warlord Khal Drogo: love—and with it, for the first time in her life, power. Meanwhile, the dwarf Tyrion Lannister, accused by Lady Catelyn Stark of the attempted murder of her now-crippled youngest son, must call upon all his cunning and wit to survive when he is captured and imprisoned in the lofty dungeons of the Eyrie, where Lady Stark’s sister—a woman obsessed with vengeance against all Lannisters—rules. But Catelyn’s impulsive arrest of the Imp will set in motion a series of violent events whose outcome is fated to shake the world at the worst possible moment. For now is not the time for private feuds and bloodthirsty ambitions. Winter is coming . . . and with it, terrors beyond imagining. From the Hardcover edition.
The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONES There is a secret history of the world - a history in which an alien virus struck the Earth in the aftermath of World War II, endowing a handful of survivors with extraordinary powers. Some were called Aces - those with superhuman mental and physical abilities. Others became Jokers - cursed with bizarre mental or physical disabilities. Some turned their talents to the service of humanity. Others used their powers for evil. Wild Cards is their story. Return to the beginning of the long running shared-world series edited by George R. R. Martin, featuring stories and characters who would go on to become legends. Super-heroes have never been more real. Originally published in 1987, Wild Cards includes powerful tales by Roger Zelazny, Walter Jon Williams, Howard Waldrop, Lewis Shiner, and George R. R. Martin himself. And this expanded edition contains further original tales set at the beginning of the Wild Cards universe, by eminent new writers like Hugo-winner David Levine, noted screenwriter and novelist Michael Cassutt, and New York Times bestseller Carrie Vaughn.
Wild Cards III Jokers Wild
Now in development for TV: Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor ofWild Cards, Melinda Snodgrass as executive producer. Let the secret history of the world be told—of the alien virus that struck Earth after World War II, and of the handful of survivors who found they now possessed superhuman powers. Some were called Aces, endowed with powerful mental and physical prowess. The others were Jokers, tormented by bizarre mind or body disfigurements. Some served humanity. Others wreaked terror. Now, forty years later, under the streets of Manhattan an evil genius unleashes the powers of darkness—and Aces and Jokers alike must fight for their lives. Here, in the third volume of the Wild Cards series, seven of science fiction's most gifted writers take you on a journey of wonder and excitement. Includes stories by: Edward Bryant Leanne C. Harper George R. R. Martin John J. Miller Lewis Shiner Walter Simons Melinda M. Snodgrass At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.