Google SketchUp 8 For Dummies
Go 3D with Google's exciting architectural design software for Mac and Windows Whether you need to learn 3D modeling for business or you're just eager to see what you can create, Google SketchUp and Google SketchUp 8 For Dummies are for you. Available in both a free hobbyist version and a full-featured professional version, SketchUp explodes the myth that 3D modeling software must be complicated to learn and use. This book will take you step by step through downloading and using both versions on both Mac and Windows. There are even video walkthroughs on the companion Web site. Google's exciting 3D modeling software offers hobbyists as well as architects, engineers, and industrial designers a less complicated tool for architectural rendering, urban planning, set design, game design, and other uses This guide explains both the free and professional versions for both Windows and Mac Covers the basic concepts of 3D modeling and how to build a 3D model, print or share your work online, export your drawing to another design package or Google Earth, and create a detailed set of plans Companion Web site features video walkthroughs Google SketchUp 8 For Dummies gets you up and running with 3D modeling quickly and easily.
Logiciel de Mod lisation 3D
Ce contenu est une compilation d'articles de l'encyclopedie libre Wikipedia. Pages: 25. Chapitres: Blender, Moray, Wings 3D, UnrealEd, Cinema 4D, VectorWorks, Anim8or, Google SketchUp, Pro/Engineer, LightWave 3D, TurboCAD, Open CASCADE Technology, Amapi, CADDS, 3ds Max, Adobe Atmosphere, Poser, Bryce 3D, Revit, Gmax, Cycas, Metasequoia, Lexoview, SagCAD, 3DVIA, GPure, MakeHuman, Rhinoceros 3D, Form-Z, Kerkythea, GCP Community, Jpatch, OpenFX, Parasolid, PowerAnimator, Hamapatch, Crystal Topas, MPDS4, Silo, Skybox, PhotoRealistic RenderMan. Extrait: Blender, aussi appele Blender3D, est un logiciel libre et gratuit d'animation, de modelisation et de rendu 3D. Il dispose de fonctions avancees de modelisation, de sculpture 3D, de depliage UV, de texturage, de greage (rigging), d'armaturage, d'animation 3D, et de rendu. Il gere aussi l'edition non lineaire, les compositions, la creation nodale de materiaux, la creation d'applications 3D interactives, ainsi que diverses simulations physiques telles que les particules, les corps rigides, les corps souples et les fluides. Disponible dans de nombreuses langues, Blender est egalement disponible sur plusieurs plates-formes telles que Microsoft Windows, Mac OS X, GNU/Linux, IRIX, Solaris, FreeBSD, SkyOS, MorphOS et Pocket PC. De plus, c'est un programme extensible (ajout de scripts) a l'aide du langage Python. Produit a l'origine par la societe neerlandaise Not A Number Technologies (NaN) et par le studio d'animation NeoGeo, Blender a d'abord ete un ray tracer nomme Traces sur Amiga en 1989, la societe de production se servait alors de Sculpt3d comme modeleur. Le nom de Blender n'arriva que plus tard, inspire de l'album Baby du groupe Yello, lorsque cela devint une suite d'animation complete . Blender: Rendu de reveLa societe NaN fut fondee en 1998 pour developper et distribuer le logiciel en tant que partagiciel, dont certaines fonctionnalites n'etaient...
The Google Story
The Google Story is the definitive account of one of the most remarkable organizations of our time. Every day over sixty-four million people use Google in more than one hundred languages, running billions of searches for information on everything and anything. Through the creative use of cutting-edge technology and a series of groundbreaking business ideas, Google's thirty-five year old founders, Sergey Brin and Larry Page, have in ten years taken Google from being just another internet start-up to a company with a market value of over US$80 billion. Based on scrupulous research and extraordinary access to the inner workings of Google, Pulitzer Prize winning journalist, David A. Vise's extraordinary book takes you inside the creation and growth of a company that has become so familiar its name is used as a verb around the world. But even as it rides high, Google wrestles with difficult challenges in a business that changes at lightning speed. In this updated edition to celebrate Google’s 10th birthday, David A. Vise has written a new preface and new final chapter which look at further developments since 2005 and how Google will continue to expand and innovate while trying to follow its founders' mantra: DO NO EVIL
Peril at End House Poirot
Agatha Christie’s ingenious murder mystery, reissued with a striking cover designed to appeal to the latest generation of Agatha Christie fans and book lovers.
The Oxford Handbook of Information Structure
This book provides linguists with a clear, critical, and comprehensive overview of theoretical and experimental work on information structure. Leading researchers survey the main theories of information structure in syntax, phonology, and semantics as well as perspectives from psycholinguistics and other relevant fields. Following the editors' introduction the book is divided into four parts. The first, on theories of and theoretical perspectives on information structure, includes chapters on topic, prosody, and implicature. Part 2 covers a range of current issues in the field, including focus, quantification, and sign languages, while Part 3 is concerned with experimental approaches to information structure, including processes involved in its acquisition and comprehension. The final part contains a series of linguistic case studies drawn from a wide variety of the world's language families. This volume will be the standard guide to current work in information structure and a major point of departure for future research.
The SketchUp Workflow for Architecture
Incorporate SketchUp into every phase of your design If you want to go beyond the basics and start using SketchUp 3D modeling software in all phases of your design, The SketchUp Workflow for Architecture is the perfect place to start. From preliminary schematics to construction documentation and everything in between, the book sketches out a workflow that is flexible enough to use from start to finish. You'll discover helpful techniques, smart tips, and best practices that will make your design process easier, as well as helping you easily export your models into BIM programs. The book includes in-depth coverage of the lightly-documented LayOut toolset and video tutorials on more advanced methods. Goes beyond the basics into intermediate and advanced techniques for architects, designers, and engineers who want to use SketchUp in all stages of design Guides you from basic schematics through design development to construction documentation Includes best practices for organizing projects and workflows and helpful tips Provides special coverage of the LayOut toolset, an often-underused component of SketchUp Pro The SketchUp Workflow for Architecture is a valuable addition to your design toolkit.
Google SketchUp Workshop
Discover the secrets of Google SketchUp with 16 real-world professional-level projects including parks, structures, concept art, and illustration. Each demonstrates how SketchUp can be used on its own and in conjunction with other 3D tools. Google SketchUp Workshop includes all the wide variety of projects that SketchUp can be used for---architectural visualization, landscape design, video game and film conception, and more. SketchUp masters in every field will get you up to speed in this agile and intuitive software-and then show you the real uses with thorough projects in architecture, engineering, and design.
Thinking with Type
Our all-time best selling book is now available in a revised and expanded second edition. Thinking with Type is the definitive guide to using typography in visual communication, from the printed page to the computer screen. This revised edition includes forty-eight pages of new content, including the latest information on style sheets for print and the web, the use of ornaments and captions, lining and non-lining numerals, the use of small caps and enlarged capitals, as well as information on captions, font licensing, mixing typefaces, and hand lettering. Throughout the book, visual examples show how to be inventive within systems of typographic form--what the rules are and how to break them. Thinking with Type is a type book for everyone: designers, writers, editors, students, and anyone else who works with words. The popular companion website to Thinking with Type (www.thinkingwithtype.com.) has been revised to reflect the new material in this second edition.
After Effects Apprentice
If you're new to After Effects and want to get up to speed quickly, After Effects Apprentice was created just for you. With 11 core lessons plus a hip final project that pulls it all together, you'll learn how to tap this program's vast potential -whether you want to create motion graphics for network television, corporate communications, or your own work. Fully updated to cover After Effects CS4, this book presents a professional perspective on the most important features a motion graphics artist needs to learn in order to use this program effectively. You'll learn to creatively combine layers, animate eye-catching titles, manipulate 3D space, key and stabilize a shot to place it in a new environment, and use effects to generate excitement or enhance the realism of a scene. DVD contains: All exercise source material and projects, guided video tours, and movies of the finished projects.
Rendering in SketchUp
The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp’s familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp. > Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp’s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.