Star Wars Drawing Manual
Learn to draw your favourite ships and other vehicles from the Star Wars universe. Follow the steps to complete the complex drawings and enjoy the fun facts along the way.
The Making of Star Wars
George Lucas spent nearly ten years bringing his dream project to life: a ground-breaking space fantasy movie. It would be a swashbuckling sci-fi saga inspired by vintage Flash Gordon serials, classic American westerns, and mythological heroes. Its original title: The Star Wars. The rest is history. Yet its production is a story as entertaining and exciting as the film itself. Now, recounted in the words of those who were there, it is finally being told, for the first time. During the years 1975 to 1978, over fifty interviews were conducted with key members of the cast and crew. Remarkably these interviews have sat, undisturbed, in the Lucasfilm Archives for three decades. Until now. The interviews are fresh, candid and – above all – more accurate than many other reported accounts. George Lucas, Mark Hamill, Harrison Ford, Carrie Fisher, Anthony Daniels, composer John Williams, legendary production designer John Barry, and a host of others share their fascinating tales of overcoming obstacles – storms, crises, technical limitations, high stress and bitter disappointment – while displaying real ingenuity, heroism and creativity. Using his unprecedented access to the Lucasfilm Archives and this trove of never-before-published ‘lost’ interviews, photographs, production notes, factoids and anecdotes, J. W. Rinzler hurtles readers back in time for a definitive look at the making of Star Wars. For the first time, it’s all here: * The evolution of the now-classic story and characters – including ‘Annikin Starkiller’ and a ‘huge green-skinned monster with no nose and large gills’ named Han Solo * Excerpts from George Lucas’s numerous, ever-morphing script drafts * The birth of Industrial Light & Magic, the special-effects company that revolutionised Hollywood film-making * The studio-hopping and budget battles that nearly derailed the entire project * The director’s early casting saga * The gruelling, nearly catastrophic location shoot in Tunisia and the following breakneck dash to Elstree Studios in London Lavishly illustrated with hundreds of images spanning the creation of the film, The Making of Star Wars is a piece of cinema history. It is the true story of human endeavour and creativity that led to the production of one of the most outstanding and innovative movies of all time.
Dark Disciple Star Wars
Based on unproduced episodes of Star Wars: The Clone Wars, this new novel features Asajj Ventress, former Sith apprentice turned bounty hunter and one of the great antiheroes in the Star Wars galaxy. The only way to bring down the Sith’s most dangerous warrior may be to join forces with the dark side. In the war for control of the galaxy between the armies of the dark side and the Republic, former Jedi Master turned ruthless Sith Lord Count Dooku has grown ever more brutal in his tactics. Despite the powers of the Jedi and the military prowess of their clone army, the sheer number of fatalities is taking a terrible toll. And when Dooku orders the massacre of a flotilla of helpless refugees, the Jedi Council feels it has no choice but to take drastic action: targeting the man responsible for so many war atrocities, Count Dooku himself. But the ever-elusive Dooku is dangerous prey for even the most skilled hunter. So the Council makes the bold decision to bring both sides of the Force’s power to bear—pairing brash Jedi Knight Quinlan Vos with infamous one-time Sith acolyte Asajj Ventress. Though Jedi distrust for the cunning killer who once served at Dooku’s side still runs deep, Ventress’s hatred for her former master runs deeper. She’s more than willing to lend her copious talents as a bounty hunter—and assassin—to Vos’s quest. Together, Ventress and Vos are the best hope for eliminating Dooku—as long as the emerging feelings between them don’t compromise their mission. But Ventress is determined to have her retribution and at last let go of her dark Sith past. Balancing the complicated emotions she feels for Vos with the fury of her warrior’s spirit, she resolves to claim victory on all fronts—a vow that will be mercilessly tested by her deadly enemy . . . and her own doubt. Praise for Dark Disciple “Reading Dark Disciple really feels like you’re watching some of the best episodes of The Clone Wars.”—EUCantina “Emotionally charged . . . Christie Golden does a wonderful job of capturing the characters.”—Roqoo Depot “A cool inclusion into the Star Wars mythos . . . Ventress and Vos have a cool and compelling dynamic, and are used to explore more of what it means to flirt with the Dark Side of the Force.”—IGN “[The Clone Wars have been] a huge part of the Star Wars brand for years, and [Christie] Golden manages to craft a story worthy of the themes and characters that fans have come to relate to. . . . [She] uses this opportunity to craft Dark Disciple into a spy/espionage thriller.”—Tech Times “Golden especially excelled at bringing Ventress’s biting but appealing personality to life. . . . She’s very much a woman trying to find her way, and Dark Disciple adds nuance.”—Nerdist “Smart, captivating, and unforgettable . . . among the finest in Star Wars storytelling.”—Coffee with Kenobi From the Hardcover edition.
The Last Runaway
New York Times bestselling author of Girl With a Pearl Earring and At the Edge of the Orchard Tracy Chevalier makes her first fictional foray into the American past in The Last Runaway, bringing to life the Underground Railroad and illuminating the principles, passions and realities that fueled this extraordinary freedom movement. Honor Bright, a modest English Quaker, moves to Ohio in 1850--only to find herself alienated and alone in a strange land. Sick from the moment she leaves England, and fleeing personal disappointment, she is forced by family tragedy to rely on strangers in a harsh, unfamiliar landscape. Nineteenth-century America is practical, precarious, and unsentimental, and scarred by the continuing injustice of slavery. In her new home Honor discovers that principles count for little, even within a religious community meant to be committed to human equality. However, Honor is drawn into the clandestine activities of the Underground Railroad, a network helping runaway slaves escape to freedom, where she befriends two surprising women who embody the remarkable power of defiance. Eventually she must decide if she too can act on what she believes in, whatever the personal costs. From the Trade Paperback edition.
Song of Myself
It was with this first version of "Song of Myself," from the 1855 edition of Leaves of Grass, that Whitman first made himself known to the world. Readers of revised editions will find this version surprising, and often superior. A selection of the Common Core State Standards Initiative.
Star Wars ABC
From Anakin, Boba Fett, and C-3PO to X-Wings, Yoda, and Zam Wesell. AAnakinAnakin is an amazing Jedi. BBoba FettBoba Fett is a bounty hunter. This one-of-a-kind alphabetical adventure through the imaginative and intergalactic world of Star Wars features the names and images of the most popular characters, droids, and creatures in this galaxy far, far away. With simple text that describes each image and emphasizes each letter, Star Wars: ABC invites readers of all ages to enjoy the legendary story of Star Wars in a whole new way.
The Rise of Transtexts
This volume builds on previous notions of transmedia practices to develop the concept of transtexts, in order to account for both the industrial and user-generated contributions to the cross-media expansion of a story universe. On the one hand exists industrial transmedia texts, produced by supposedly authoritative authors or entities and directed to active audiences in the aim of fostering engagement. On the other hand are fan-produced transmedia texts, primarily intended for fellow members of the fan communities, with the Internet allowing for connections and collaboration between fans. Through both case studies and more general analyses of audience participation and reception, employing the artistic, marketing, textual, industrial, cultural, social, geographical, technological, historical, financial and legal perspectives, this multidisciplinary collection aims to expand our understanding of both transmedia storytelling and fan-produced transmedia texts.
The Art of Game Design
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.